Speaker
Chrissy Welsh
VP Experience, KPN
Chrissy is a VP Experience working within the B2C space at KPN. She builds elevated experiences that drive business growth for digital products.

Who is Chrissy Welsh?
Chrissy is a VP Experience working within the B2C space at KPN. She builds elevated experiences that drive business growth for digital products. Her areas of interest and expertise are within AI, fintech, health-tech, e-commerce, & digital product innovation She is a design thinker, innovator, and creator. Her previous work includes being UX Director at ING analytics & Global UX Directors at Deloitte & Philips.
What is your vision on our creative industry?
I really believe the future of design is human.
Yes, AI is changing everything. We can research faster, prototype faster, generate ideas faster and make things that would have taken weeks in a fraction of the time. I find that incredibly exciting.
But I don’t think faster automatically means better.
Anyone who knows me will probably have heard me say this far too many times: do the right thing, and do the thing right.
For me, that is becoming even more important.
AI can help us do the thing right. It can help us execute, explore, test, iterate and move at a completely different pace.
But deciding what the right thing is? That is still deeply human.
It takes judgement, empathy, curiosity, context and sometimes the confidence to say, actually, we shouldn’t build this at all.
The innovations I’m most excited about are agentic experiences, multimodal AI and personalisation. We are moving from designing lots of screens and journeys towards designing systems that understand intent and increasingly do things on people’s behalf.
That changes our role as designers quite fundamentally.
I think we will spend less time pushing pixels around and more time shaping behaviour, trust, decisions and relationships between people and technology.
And I love that, because it moves design closer to what it should have been about all along: people.
So for me, the future isn’t AI versus humans. It is humans with much more powerful tools.
The technology will keep getting better at helping us do the thing right.
Our job is to make sure we are still doing the right thing.
And if AI wants to take over moving rectangles around in Figma, I am absolutely willing to negotiate.
What are you bringing to UX Rotterdam?
Great Work Isn’t Enough
I want to bring something very practical to UX Rotterdam. We’re entering a strange moment in design. Prototyping is becoming incredibly cheap, AI can generate ideas in seconds, and, respectfully, every PM has now busted out a vibe design. So the question for designers becomes less, “Can you make the thing?” and more, “Can you explain why this is the right thing to make, get people behind it, and move a room towards a decision?” That is the territory I want to explore. My working keynote is called Great Work Isn’t Enough, and it is about the gap between doing strong design work and actually getting that work adopted. Designers are trained to make good work. We are much less often taught how to earn attention, hold a room, handle resistance, communicate with authority, and influence the people who ultimately decide whether our work lives or dies.
As design moves further upstream into problem framing, strategy and decision making, I think those skills become part of the craft, not a nice extra. So I have been pulling together research, communication science and a lot of tried and tested workplace methods into a practical toolkit. Things like how you open a conversation, how you frame a recommendation, how you make evidence memorable, how you deal with the person who says “I don’t think customers care about that” after six weeks of research, and how you make sure the meeting actually ends in a decision.
I’m also trying to be quite ruthless about the word science. There is a lot of communication advice floating around LinkedIn and podcasts with a university name attached to it and absolutely no sign of the university. Part of the talk is separating what is genuinely supported by evidence from what is simply useful stagecraft.
The bigger idea is that as execution gets easier, our value shifts further into judgement, framing, influence and understanding the problem. Great work still matters enormously, but great work sitting beautifully in a Figma file while nobody backs it is, unfortunately, just very organised sadness.😢 And for people who want to go beyond listening to me talk about it, I’d love to pair the keynote with a workshop. Because hearing someone tell you to hold the room is one thing. Actually practising it, with resistance, awkward stakeholders and real simulated workplace scenarios, is another. So the workshop would give designers a safe place to practise some of that power, try the techniques, get it wrong, laugh, try again, and leave a little more dangerous 😈 in their next stakeholder meeting. The content is still evolving, but the ambition is very simple: help designers make their work land, not just make the work.
April 22 & 23, 2027
2 DAYS CONFERENCE TICKET
€649,-
+21% VAT
REGULAR PRICE TICKET
Regular price of tickets ends 1st of March 2027
Your ticket gives you access to:
All keynote talks on the main stage big theater and in the small theater
Any workshop (first come, first seated) across both days
Evening events: To be announced
Daily lunch, coffee, and snacks
Networking lounges (including the exclusive recruitment lounge)
Selected video & keynote slides archive after the event
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