Speaker
Nicole Alexandra Michaelis
Director of Design, Pleo
Nicole Michaelis is Director of Product Design and Head of Content Design at Pleo, the European spend management platform.

Who is Nicole Alexandra Michaelis?
Nicole Michaelis is Director of Product Design and Head of Content Design at Pleo, the European spend management platform.
She leads content design, localization and conversation design, and drives design craft and agentic AI features across the product. Born in Germany, raised in New York, based in Stockholm. Previously Spotify, Wolt, Miro, iZettle and the Chan Zuckerberg Initiative. She writes at nicoletells.com and hosts the Content Rookie podcast.
What is your vision on our creative industry?
Building things has become cheap. Prototyping a flow, generating a hundred copy variants, standing up a working interface: all of that used to be the expensive part and now it costs almost nothing. What that exposes is that the expensive part was never the making. It was the deciding. It was having the right people in the room feeling safe enough to have hard conversations.
So the craft is moving. Less time spent producing the artifact, more time spent on the judgement calls around it: what deserves to exist, who it is for, what happens when it is wrong, what we are willing to be accountable for. Designers who only knew how to produce are in trouble. Designers who know how to decide are suddenly the most useful people in the building.
And: design has expanded. We're moving beyond app and web as interfaces into designing so much more: conversations, entire experiences, verdicts, teams. It's clearer than ever that every part of building and running a successful company is about design now.
The innovation that changes my work most directly is agents as a new user type. We have spent twenty years designing for humans looking at screens. Now a meaningful share of our traffic is a model acting on someone's behalf, and it needs different things: structure over polish, honesty about uncertainty, clear boundaries on what it may do without asking. Designing the interface between a person, their agent, and their money is a new problem space.
I think it even goes beyond that problem space: how will human consmption of products change as they rely more on agents? How will it affect our cognition, communication, what we like and want? How will we build connection?
So many dramatic deeply human questions to answer and design for.
I am also watching what this does to European product work specifically. There is a real pull towards importing whatever the American playbook says this quarter. I think local grounding, regulation, language, how an industry actually works in each market, is a competitive advantage rather than a constraint.
What are you bringing to UX Rotterdam?
Designing for someone who isn't there
The premise: your product now has users who are not people. An agent connects on someone's behalf, reads their data, and takes actions they never watched happen. Everything we know about interface design assumes a human is present at the moment of the decision. That assumption is breaking, and most teams have not noticed.
April 22 & 23, 2027
2 DAYS CONFERENCE TICKET
€649,-
+21% VAT
REGULAR PRICE TICKET
Regular price of tickets ends 1st of March 2027
Your ticket gives you access to:
All keynote talks on the main stage big theater and in the small theater
Any workshop (first come, first seated) across both days
Evening events: To be announced
Daily lunch, coffee, and snacks
Networking lounges (including the exclusive recruitment lounge)
Selected video & keynote slides archive after the event
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